It’s the cheapest melee upgrade and a huge step up from the basic blade. This both lets you shoot and move, effectively extending the range of your guns, and also lets you move after everyone else has moved so you can take an objective or set up a charge next turn. New recruits leave their identities behind and don masks, joining theatrical groups of warrior-performers called troupes led by avatars. And that’s a sneak peek at the Harlequins. Competitive Innovations in 9th: Four by Four pt.2 . Tactic Cards for the Harlequins faction in Warhammer 40K Kill Team. Use this Tactic in the Movement phase when a model from your kill team Advances. If your roll is equal or higher deal a mortal wound. Movement options are usually better than they look but Harlequins already have a lot of movement tools. What that means is that you can buy one Troupe box and build a Troupe Master and five Players from it and ta-dah, you have a game-legal Harlequins Patrol detachment. Press question mark to learn the rest of the keyboard shortcuts. ++ Kill Team List (Harlequins) [100pts] ++ Caress to easily wound t4 and t5 along with 3 fusions aimed at killing Death guard or a bunch of weak t4 bodies like gun drones or tzaangor. View discussions in 2 other communities. RISING CRESCENDO Starting from turn 2, models in this army with the fleet special rule may move d6” in the shooting phase instead of firing a weapon or running. Adding to your … Facebook. 32.1k members in the killteam community. save hide report. save. This is powerful if you need to go 13-14″ since it removes uncertainty. Unlike other factions, Harlequins are absent any kind of Start Collecting box, which is a shame. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Creature Stole My Twinkie! Posted by 1 month ago. 59:31. B, Subtract 1 from nerve tests (basically a worse version of gaining a point of leadership) and if your model dies they can fight again or shoot again on a 4+. That comes to about 980pts, which means you have a few points spare for melee weapons on your Players. You can’t be trapped easily because of the flip belt, so if you see a safe chance to fall back and contest an objective or pick up a secondary weigh it against the value of staying in combat. Death Jester: No longer bound to the rest of the team, the Jester can now let loose volleys of S6 AP5 doom with Assault 3, Bladestorm, and Pinning! In this week's Kill Team Tactics, we're going through the results of the LVO Kill Team Tournament and discussing the event's top lists.... Jump to. That model has a 3+ invulnerable save until the start of the next battle round. 2 comments. The Troupe Master is pretty much stock except for wanting to spend a CP for the Twilight Fang, which makes him a horrendous blender. Out of the three of them, the Harlequins have the most direct and straightforward game style. Is this enough to make the disruptor a valid choice? The easiest counter to Harlies after the Elites book is to bring your own melee sources. – Horrified Review – Boardhammer, STL Review: Isolation Protocol by Corvus Games Terrain, incredibly official Goonhammer store on RebBubble, Excellent White Dwarf update adds strong new capabilities and shores up some of their defensive weaknesses, Well set up for 9th edition, with almost every unit offering both high-quality shooting and melee punch, Tiny unit selection makes for limited strategies, Your toughest unit is T5 with 6 wounds – once the command points start to run out, the army becomes very fragile, Can be difficult for newer players to get the most out of. Harlequins forgo tricks and instead pledge themselves to Cegorach, the Laughing God, and trust him to fight Slaneesh for their souls while they devote their energies to fighting against the forces of Chaos. WARHAMMER 40K HARLEQUINS KILL TEAM Propainted. In Eldar society, the Harlequins are known for performing a dance that re-enacts the fall and the great war the Eldar must fight against Slaanesh. share. User account menu. Item Information. Details about WARHAMMER 40K HARLEQUINS KILL TEAM Propainted. Use this Tactic in the Movement phase … Pretraži. They won’t reliably put threats down with 1 damage weapons but they’re still better than a lot of melee specialists other factions have. C. This is just the default melee weapon every model is equipped with but with a different name. Kill Team Focus: Harlequins Who could be better for Kill Team than the Harlequins ? 40k News. B, Shoot a pistol after charging. You need to get your models into position where they can’t be targeted and you’re also in a good spot whether you go first the next turn or not. The melee weapons are pretty much all as available as they need to be in the aforementioned Troupe box, but many current Harlequin lists are very heavy on fusion pistols for their Players, and those are 2 for every 6 in the box despite being available to every single Player. by James "One_Wing" Grover on Nov 19, 2020. While the Harlequins are one of the smallest and least supported factions in standard Warhammer 40,000, they are without a doubt one of the easiest factions to make a kill team of. Harlequins Tactic. Posted by 5 days ago. Kill Team: Elites added a lot of models there are capable of handling this. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Warlord Wednesdays: Legion Focus – Legio Vulcanum, Goonhammer Hobby Round-up: April 2020 (mid-month), incredibly official Goonhammer store on RebBubble, Player w/ Fusion Pistol and Caress, Combat, Dreaming Shadow, Player w/ Fusion Pistol and Kiss, Zealot, Dreaming Shadow, Player w/ Fusion Pistol and Embrace, Veteran, Dreaming Shadow, Player w/ Fusion pistol and Embrace, Zealot, Dreaming Shadow, Player w/ Fusion Pistol and Embrace, Dreaming Shadow, Player w/ Fusion Pistol and Caress, Dreaming Shadow. They have to survive a round of combat, but that’s only an issue against melee focused armies like Chaos Berserker lists. Sections of this page. Get a few of these together and they form a Masque. To give you an idea, here’s a sample 1000pt list that you could aim towards: HQ: Shadowseer, 115pts HQ: Troupe Master with fusion pistol and Harlequin blade, 70pts, Troops: 5 Players with fusion pistols, 95pts Troops: 5 Players with fusion pistols, 95pts Troops: 5 Players with fusion pistols, 95pts, Fast Attack: 4 Skyweaver Jetbikes with haywire cannons and zephyrglaives, 220pts, Dedicated Transport: Starweaver, 80pts Dedicated Transport: Starweaver, 80pts Dedicated Transport: Starweaver, 80pts. Be sure and stay tuned for more Kill Team Factions, Updates, and Fun. This is an easy cast and stacking hit penalties from things like moving heavy weapons, cover, long range etc is powerful, so this becomes a solid utility power that lets you neuter an enemy champion for a turn. It seemed like an imbalanced faction, but now it sounds just ridiculous, haha. They keep the points low enough that you can fit in 6-7 models, and are good enough in melee that nothing can ignore them. That should leave you with 3CP to begin the game with, and a tough core of 3 Starweaver transports and some Skyweaver jetbikes to add some anti-vehicle and melee punch. If you’re a Psyker faction, ride your psybolts to a free win. B, If you have a model in melee that hasn’t moved, move it 2″ so it’s more than 1″ from enemy models and you can declare a charge. You can also wait a bit to use this so the enemy can’t shoot the model if he kills the model he’s in combat with. 25 votes, 13 comments. They'll cross any obstacle, any cover and any height to get there, and once they're there, overwhelm the opponent with a flurry of attacks. This is a really strong Tactic and if you concentrate forces around him you can clear out even the strongest models in the game. Warhammer 40K Kill Team Battle Report Death Guard vs … In the time before the birth of Slaanesh, Harlequins served as a kind of roving street performers, but in a very performance-art way that served to needle the then-hedonistic Eldar about how completely shitty they’d become as a species. Warhammer 40,000 Narrative Report: Militarum Tempestus vs … You fall back an additional D6″ and you consolidate an additional 6″. Odds of War 1,279 views. Asuryani create a synthetic afterlife, while Drukhari strengthen their souls through the torture of innocents. Having a fast model that can advance and shoot at obscured models with no penalty is strong, but not really commander strong. There will be times when it’s powerful but since it’s random you will have trouble planning around it. WARHAMMER 40K HARLEQUINS KILL TEAM Propainted . After a quick flick through, I settled on the Masque of the Reaper’s Mirth. 67% Upvoted. Harlequins are a bit of a one-trick pony in Kill Team but they do their one trick REALLY well. See more of Goonhammer on Facebook. They can have both a pistol upgrade and a melee weapon upgrade. The first task is finding the path to victory. This is a really powerful effect, you win on tied rolls and you put the mortal wounds on one after another so you can stack multiple injury rolls on the enemy. or. In addition you can build a reasonably powerful team out of just one box too. Warhammer 40K Kill Team Battle Report Harlequins vs Sisters of Battle - Duration: 59:31. When the race fell and caused the birth of Slaanesh, the Laughing god escaped and spirited the Harlequins into the Webway, where they went on to prepare for an eternal war with the newly birthed Chaos god. Accessibility Help. A, When a model in your kill team advances, it gains a 3+ invulnerable save. Drop us a note in the comments below or email us at firstname.lastname@example.org. If a rule differs from the Codex, it will be clearly stated. If you are thinking about getting into Harlequins, we talked about painting them here in our How to Paint Everything Series. Harlequins have to choose between being good against armor or being good against T4-5 models, and they have a decent save but are still 1 wound T3 models. This model is just a little disappointing in Kill Team. They also probably yelled a few “I told you sos” on their way out too. Your basic S4 pistol with AP-3 on a wound of 6+. Your basic S4 pistol with AP-3 on a wound of 6+. Budget Melee – Shuriken Pistol and Embrace or Caress. Roll an additional melee attack on a 6+ to hit an Imperium model. share. Where Players are absurdly good in melee compared to other models at the same price point Troupe Masters are merely competent, so don’t expect them to 1v1 Terminator Captains. Remember that they have insane mobility options, and keep track of their models with powerful weapons (Harlequin’s Kiss and Fusion pistols mostly). Pistoleers – Fusion Pistol and Embrace, Caress or Kiss. Or rather, Harlequin Unit (singular). If the enemy can’t handle you making 12″ charges fairly regularly, having an invulnerable save and being good in melee then you’ll win pretty easily. I have also played 4 games of 9th now and the player going first has won all 4 games. 0 comments. by James "One_Wing" Grover on Nov 4, 2020. I just want to play Kill Team without flipping open the book every 5 seconds. Your two strengths are your close range killing power and your mobility, but you need to decide whether you rely on one of those or exploit something else to win. Competitive Innovations in 9th: Västerås Autumn Bash . The nice thing in the Harlequins book is that they’re all pretty good, with something to recommend each of them. 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